Solution viewer
Open any DONE solve from Solutions to enter the viewer. The layout is the same for your own solves and for Library packs.
Tree bar
Section titled “Tree bar”The bar across the top is the game tree, left to right:
- Root chip: the starting street (Flop, Turn, or River). Click it to return to the root at any time.
- Action chips: one chip per available action at the current node, colored like the strategy grid. Click one to walk down the tree; the matrix updates to the player who acts next.
- Runout slots: after the last action on a street, pick the turn or river card to continue.
- Pot and Eff. stack: the pot and effective stack at the current node, in chips.
- View config: the full solve config as JSON, with copy. Handy for re-solving via Import JSON.
Actions the solver almost never takes are muted in the bar and cannot be clicked. The cutoff is the same one the legend uses.
Hand matrix
Section titled “Hand matrix”The 13×13 grid is the acting player’s range. Pairs run down the diagonal, suited hands above it, offsuit below. A hand that is not in the range at this node is blank.
Four tabs choose what the cells show:
- Strategy: each cell is split by color into the actions the hand takes and how often. Mixed cells are normal.
- EV: expected value per hand from this node forward, in chips, on a color scale (legend at the side).
- EQ graph: equity curves for both players, weakest hand on the left, strongest on the right. Hover to read a point.
- Reports: Library packs only. Shows one flop node across every board in the pack. Not available for your own solves.
Below the grid, the legend shows Range frequencies (how much of the range takes each action) or the EV scale, depending on the tab.
Action filter
Section titled “Action filter”Next to the tabs, All shows the full mix. Pick one action to color cells by how often they take that action alone. Use it to see, for example, which hands bet 33% at all.
Inspector
Section titled “Inspector”Click a cell to pin it in the Inspector on the right. Two cards appear:
- Hero · OOP or Hero · IP is the player who acts at this node. It shows Equity (vs villain range), EV (avg / hand), EQR (realization), and Reach (of hand class), then EV by action and Per-combo strategy, which breaks the hand class down by suits.
- Villain is the other player. It shows Equity, Reach, and the combo count only; the villain is not acting, so there is no strategy or EV to show.
Out of opening range means the hand was never in this player’s range. N% of combos in range shows how many combos of the class survive to this node.
Reading the output explains the four numbers.
Solutions list
Section titled “Solutions list”Solutions is the list you return to. Each row shows Name, Status, Progress, and Updated.
| Status | Meaning |
|---|---|
| QUEUED | Waiting for a solve machine. |
| SOLVING | Running. The row shows the iteration count and current exploitability. |
| DONE | Finished. Click to open. |
| STOPPED | You stopped it. Resume starts over from scratch. |
| FAILED | Did not finish. The reason is on the row; Re-run for temporary errors. |
The ⋯ menu on a row has Rename and Delete. Stop releases the compute for a running solve. Resume and Re-run each count as a new cloud solve.